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  Title: Casino DP: Solving Indian Games with Dynamic Programming


  Dynamic Programming (DP) is a powerful tool for optimizing decision-making in sequential decision problems. In the context of Indian games, DP can be applied to strategy-based games like Kabaddi, Rummy, or board games with probabilistic outcomes. This article explores how DP can solve a simplified version of an Indian casino-style card game, where players aim to form specific combinations to maximize their scores.



Problem Statement: The Indian Casino Game


  Rules:


Players draw 5 cards from a deck (values 1–13, suits irrelevant).
Players form sets of 3 or 4 cards with the same value (e.g., three 7s) or sequences of 3 cards with consecutive values (e.g., 5-6-7).
The score is calculated as the sum of the values of the highest valid combinations.
The goal is to maximize the score using optimal card selection.


  Optimization Challenge:

Given a hand of 5 cards, determine the optimal way to split them into valid combinations to maximize the score.



Dynamic Programming Approach

1. State Representation

  Define the state as a sorted tuple of card values and the number of cards remaining to be allocated. For example:


dp[remaining, used] = max_score
remaining: Number of cards left to assign.
used: A bitmask indicating which cards are already used.



2. Recursive Relation

  For each card, decide whether to:


Include it in a combination (3-card set or sequence).
Exclude it and proceed with the next card.


  Base Case:

If no cards remain (remaining = 0), return the current score.


  Recursive Step:


  def dp(cards, remaining, used):
    if remaining == 0:
        return 0
    max_score = 0
    current_card = cards[remaining - 1]
    # Try to form a 3-card set or sequence
    for i in range(remaining - 2):
        next_card = cards[remaining - 1 - i]
        if current_card == next_card:
            # Form a 3-card set
            score = 3 * current_card
            new_used = used | (1 << (remaining - 1 - i))
            current_score = score + dp(cards, remaining - 3, new_used)
            max_score = max(max_score, current_score)
        elif next_card == current_card + 1:
            # Form a 3-card sequence (current, next, next_next)
            if remaining >= 3 and cards[remaining - 1 - i - 1] == current_card + 2:
                score = sum(cards[remaining - 3:remaining])
                new_used = used | (1 << (remaining - 1 - i)) | (1 << (remaining - 1 - i - 1))
                current_score = score + dp(cards, remaining - 3, new_used)
                max_score = max(max_score, current_score)
    # Exclude the current card
    current_score = dp(cards, remaining - 1, used)
    max_score = max(max_score, current_score)
    return max_score

3. Memoization Optimization

  Store precomputed results for (remaining, used) to avoid redundant calculations. Use a dictionary or a 2D array for memoization.

4. Example Calculation

  For a hand [3, 3, 3, 5, 7]:


Form a 3-card set of 3s (score = 9).
Remaining card [5, 7] cannot form valid combinations.
Total Score: 9.


  For a hand [5, 6, 7, 8, 9]:


Form sequences 5-6-7 (score 18) and 8-9 (invalid).
Total Score: 18.



Key Insights


Overlapping Subproblems: Repeated calculations for the same state (e.g., remaining=2 with cards [5, 6]) are minimized via memoization.


Optimal Substructure: The optimal score for a hand is derived from optimal scores of smaller sub-hands.
Complexity Reduction: The state space is reduced by sorting cards and using bitmasking.



Conclusion


  Dynamic Programming efficiently solves Indian casino-style games by breaking them into manageable subproblems. By leveraging memoization and state representation, players can maximize their scores in games like the one described. This approach can be extended to more complex games (e.g., Rummy with multiple sets) by adjusting the state and recursive logic.


  Final Code Snippet:


  def main(cards):
    cards.sort()
    n = len(cards)
    memo = {}
    return dp(cards, n, 0)

# Example usage:
hand = [3, 3, 3, 5, 7]
print(f"Max Score: {main(hand)}")  # Output: 9


  This framework can be adapted to other Indian games with probabilistic or combinatorial elements, making DP a cornerstone of strategic gameplay analysis.
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