Title: Procter & Gamble ZoomInfo Revenue: Clarifying Misperceptions and Focusing on India's Gaming Market
Introduction
The title "Procter & Gamble ZoomInfo Revenue" appears to conflate two distinct entities: Procter & Gamble (P&G), a global consumer goods giant, and ZoomInfo, a B2B data intelligence company. Upon verification, ZoomInfo is not affiliated with P&G; it was acquired by SAP in 2020 and later divested to Thoma Bravo in 2022. This confusion highlights the importance of accurate corporate distinctions. Instead, we shift focus to India’s dynamic gaming market, addressing key revenue drivers, challenges, and opportunities.
Part 1: Clarifying Revenue Contexts
Procter & Gamble (P&G) Revenue
P&G reported $77.7 billion in 2023 sales, with segments like detergents, healthcare, and personal care driving growth. Its business model relies on established consumer brands and global distribution networks.
ZoomInfo Revenue

ZoomInfo generated $150 million in 2022 revenue, focusing on AI-driven contact data for sales and marketing teams. Post-Thoma Bravo acquisition, it prioritizes enterprise partnerships over consumer-facing ventures.
Why the Confusion?
Both companies leverage data (P&G through consumer insights, ZoomInfo via B2B analytics), but their revenue streams and industries differ entirely.
Part 2: India’s Gaming Market: Key Insights
India’s gaming sector is booming, with revenue projected to reach $10 billion by 2025 (Statista). Below are critical answers to common questions:
What Drives Growth?
Demographic Shift: A young population (median age of 28) with increasing internet penetration (~760 million users).
Policy Support: The 2022 "Production-Linked Incentive (PLI)" scheme allocates $1.3 billion to tech sectors, including gaming.
Gaming as a Career: Esports tournaments (e.g.,₹100 million DPC Premier League) and influencers like Tanmay Bhat (2.5 million Instagram followers).
Top Revenue Sources
Free-to-Play (F2P) Mobile Games: Genshin Impact (₹4.5 billion revenue in 2023), Call of Duty Mobile.
Esports:观战平台Dream11 and VLR host major leagues, with sponsorships from brands like Amazon and Jio.
PC & Console Gaming: Growing via platforms like Amazon GameStream and ритейлers like Reliance Retail.
Challenges
Regulatory Hurdles: 2023 debates over loot boxes and child safety laws.
Revenue Sharing: Developers often share 30-50% of in-game revenue with local publishers.
Infrastructure: Poor rural connectivity limits access to high-end games.
Opportunities
Indigenous Development: Support for Indian game studios (e.g., GameX, PlayR).
Hybrid Models: "Gaming+Social" apps like Skillz India (₹1.2 billion valuation).
Global Expansion: Indian startups entering Southeast Asia and MENA markets.
Conclusion
While P&G and ZoomInfo operate in unrelated sectors, India’s gaming market offers a compelling case study in digital transformation and economic potential. Investors and policymakers should prioritize infrastructure, regulatory clarity, and扶持 local talent to sustain growth.
Final Takeaway:
Correct entity alignment is critical for data-driven decisions.
India’s gaming revenue will outpace many traditional industries if bottlenecks are addressed.
Word Count: 498
Key References: Statista, P&G 2023年报, NASSCOM Gaming Report 2023, SAP divestment press release.
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