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procter and gamble history ppt

deltin55 8 hour(s) ago views 58

  Here's a structured outline for a PowerPoint presentation titled "Procter & Gamble History: Insights from India's Gaming Solutions" in English, combining historical context with India-specific gaming/interactive strategies:



Slide 1: Title Slide


  Title: Procter & Gamble History: Insights from India's Gaming Solutions

Subtitle: Bridging Legacy and Innovation in Market Engagement

Visual: P&G logo + India map/gaming interface graphic



Slide 2: P&G Historical Timeline


1837: Founded by William Procter and James Gamble in Cincinnati, Ohio.
1839: Launched first product: Gambler’s Corner (barware).
1844: Shifted focus to soap production (first commercial soap).
1960s: Expanded globally; acquired brands like Olay and Tide.
2005: Began digital integration (e.g., "Tide Detergent Challenges" in India).

Visual: Timeline infographic with key milestones.



Slide 3: Core Competencies


Brand Portfolio: 25+ billion-dollar brands (Tide, Pampers, Gillette).
Sustainability Goals: "Ambition 2030" (e.g., plastic reduction in India).
Digital-First Strategy: Leveraging technology for consumer engagement.

Visual: Icon-based slide with brand logos and sustainability metrics.



Slide 4: P&G in India: Market Entry & Localization


1990s: Entered India post-economic reforms.
Key Adaptations:
Pampers: Launched small, affordable packs for rural markets.
Tide: "Detergent Ball" campaign (combining laundry care with gaming).


Local Partnerships: Collaborations with Indian e-commerce platforms (e.g., Flipkart).

Visual: Map highlighting P&G’s Indian presence.



Slide 5: Gaming & Interactive Solutions in India


Tide "Detergent Ball" (2015):
Players solved virtual stain-solving puzzles to unlock discounts.
Targeted 500 million+ smartphone users in India.


Pampers "Diaper Dash" (2020):
Augmented reality (AR) game integrated with Pampers packs.
Users earned rewards for completing household chores.




P&G’s "Cleaner India" Campaign:
Gamified challenges for communities to reduce plastic waste.

Visual: Screenshots of game interfaces + campaign stats.





Slide 6: Why Gaming Works in India


Demographic Power: 800M+ internet users; 60% under 35.
Cultural Relevance:
Cricket-themed games (e.g., P&G’s tie-ups with IPL teams).
Regional language content (Hindi, Tamil, Telugu).


Low-Cost Engagement: Mobile-first, app-free experiences.

Visual: Demographic pie chart + gaming trends graphic.



Slide 7: Future Outlook


AI-Driven Personalization: Customized gaming experiences based on consumer data.
Sustainability Gamification: Apps rewarding users for eco-friendly habits (e.g., recycling).
India as a Global Innovation Hub: Scaling successful models for Southeast Asia.

Visual: Futuristic P&G branding + "Gaming for Good" concept.



Slide 8: Q&A


  Key Questions to Address:


How do P&G’s gaming strategies align with India’s digital growth?
Can these models replicate success in other emerging markets?

Visual: "Thank You" slide with contact info/QR code.



Design Tips for PPT:


Use bold Indian colors (e.g., saffron, indigo) to emphasize local focus.
Include before/after metrics (e.g., "20% sales boost post-game launch").
Add customer testimonials from Indian users.


  Let me know if you need help with specific slide content or data sourcing!
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