36 slot 4 pole double layer winding diagram

deltin55 Yesterday 23:01 views 57

  Title: 36 Slot 4 Pole Double Layer Winding Diagram for Indian Game Solutions


  Content:

Here’s a simplified guide to designing a 36-slot, 4-pole, double-layer winding diagram for an Indian game (likely involving电机 mechanics or puzzle-solving). This setup is common in industrial motor simulations or strategy games where players must configure winding patterns to optimize performance.



Key Parameters


Slots (S): 36
Poles (P): 4 (2 pole pairs)
Winding Type: Double-layer (each slot has two coil sides)
Phase (φ): Assume 3-phase (common in games for balanced operation).



Step-by-Step Guide



Calculate槽数 per Pole-Phase Group


Total slots per pole: ( \frac{36}{4} = 9 ) slots/pole
Slots per pole-phase group: ( \frac{9}{3} = 3 ) slots/φ/pole (for 3-phase).



Determine Coil Pitch (y)


Full pitch (( y = \frac{S}{P} = \frac{36}{4} = 9 )).
Practical pitch (e.g., 80%): ( y = 0.8 \times 9 = 7.2 \approx 7 ).
Use lap winding (coils connected to adjacent poles) or wave winding (longer pitch).



Assign Coil Numbers


Label slots sequentially from 1 to 36.
Example:
Phase A: Slots 1, 2, 3 (Group 1); 10, 11, 12 (Group 2); ...
Phase B: Slots 4, 5, 6 (Group 1); 13, 14, 15 (Group 2); ...
Phase C: Slots 7, 8, 9 (Group 1); 16, 17, 18 (Group 2); ...







Draw Winding Diagram


Double-layer: Each slot has top (T) and bottom (B) coil sides.
Connect coils in series for each phase (e.g., A-T1 → A-B10 → A-T11 → A-B2 → ...).
Example Connection (Phase A):
T1 → B10 → T11 → B2 → T12 → B3 → T1 (closed loop).





Visual Representation


  Slot   | Coil Top | Coil Bottom  
--------------------------------  
1      | A-T1     | A-B10  
2      | A-T2     | A-B11  
3      | A-T3     | A-B12  
...    | ...      | ...  
36     | C-T36    | C-B27  



Game-Specific Tips


Check Symmetry: Ensure identical patterns for all phases to avoid imbalance.
Test in Game: Use the diagram to map connections in-game (e.g., slot-to-wire assignments).
Error Handling: Common mistakes include mismatched coil pitch or incorrect phase grouping.





Final Winding Scheme


Phase A: Slots 1, 2, 3, 10, 11, 12, 19, 20, 21, 28, 29, 30, ...
Phase B: Slots 4, 5, 6, 13, 14, 15, 22, 23, 24, 31, 32, 33, ...
Phase C: Slots 7, 8, 9, 16, 17, 18, 25, 26, 27, 34, 35, 36, ...


  

(Replace with actual diagram showing slot numbering and coil connections.)



  Note: Adjust based on game mechanics (e.g., power output, torque requirements). If the game includes specific constraints (e.g., limited wire colors), prioritize color-coding phases for clarity.
like (0)
deltin55administrator

Post a reply

loginto write comments
deltin55

He hasn't introduced himself yet.

210K

Threads

12

Posts

710K

Credits

administrator

Credits
78453

Get jili slot free 100 online Gambling and more profitable chanced casino at www.deltin51.com