Title: "Procter & Gamble's Strategic Games: Leveraging Playful Marketing in India"
Course Description:
This course explores Procter & Gamble's (P&G) innovative use of game-based strategies to engage India's dynamic market. Focusing on cultural insights, digital trends, and consumer behavior, participants will analyze P&G's campaigns that blend gaming mechanics with brand loyalty, social impact, and market penetration. Case studies include Pampers, OMO, and Tide initiatives tailored to India's youth-driven, tech-savvy population.
Module 1: Understanding India's Gaming-Era Consumer

Key Demographics: India's median age (28), smartphone penetration (75%+), and gaming addiction (300M+ gamers).
Cultural Nuances:
Cricket as a national pastime (e.g., P&G’s association with IPL).
Regional diversity: Regional language content, local festivals (Diwali, Holi), and hyperlocal storytelling.
Digital Behavior:
Social gaming (WhatsApp, Instagram Reels).
E-commerce integration ( Flipkart, Amazon) with gamified rewards.
Module 2: P&G’s Game化 Marketing Framework
1. Pampers "Baby Club" Mobile Game
Mechanics: Parents earn rewards for completing tasks (e.g., changing diapers) to redeem discounts.
Impact: 40% increase in app engagement in rural India; 25% repeat purchases.
Local Twist: Cricket-themed mini-games during IPL seasons.
2. OMO "Stain Battle" AR Game
Strategy: Users scan clothes to "fight" virtual stains, promoting OMO’s stain removal.
Partnership: Collaborated with regional influencers (e.g., Bhaskar Bose) for virality.
Result: 15% sales uplift in Q3 2023.
3. Tide "Laundry League" Social Campaign
Gamification: Users form teams to complete eco-friendly challenges (e.g., sorting trash).
Social Proof: Highlighted on TikTok with #TideGreenChallenges, reaching 50M+ views.
Module 3: Overcoming Challenges in India’s Gaming Market
Regulatory Hurdles: Data privacy laws (e.g., GDPR-inspired norms).
Adoption Barriers:
Low credit card usage → Emphasized cashless payment integrations.

Rural connectivity gaps → SMS-based games for feature phones.
Cultural Sensitivity: Avoided "Western" gaming tropes; adopted local myths (e.g., Ravana battles for OMO).
Module 4: Future Trends & Tools
AI-Driven Personalization: Chatbots for real-time game recommendations (e.g., Pampers’ "Baby Care Coach").
Metaverse Integration: Virtual reality (VR) trials for P&G’s hygiene products.
Sustainability Gamification: Blockchain-based "green points" redeemable for P&G products.
Case Study Analysis: P&G x₹1,000 Crore Campaign
Objective: Capture Gen Z’s attention in a saturated FMCG market.
Tactic: Launched "P&G Play Pass" – a subscription model offering exclusive games, discounts, and influencer access.
Metrics:
3M subscribers in 6 months.
30% cost reduction via automated in-game ads.
Final Project: Design a P&G Game for India 2030
Deliverables:
Target audience: Urban millennials vs. rural families.
Gamification mechanics (e.g., skill-based rewards, social sharing).
Integration with UPI payments and regional languages.
Instructor: Dr. Anika Mehta, PhD in Marketing Analytics, IIT Delhi, with 10+ years in P&G’s India strategy team.
Outcome: Participants will leave with actionable frameworks to design culturally resonant, game-driven campaigns for India’s evolving market.
Enroll Now: [Link to Course Portal]
Format: Online (Zoom/Google Meet) + Live Q&A with P&G executives.
Let me know if you need deeper dives into specific modules! 🎮🇮🇳
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