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fishing jar

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  Title: "Fishing Jar" – Solving the Indian Strategy Game


  Introduction

"Fishing Jar" is a classic Indian puzzle game where players must calculate probabilities and strategize to maximize their catches from jars filled with fish and traps. The goal is to determine the optimal sequence of moves to avoid pitfalls and secure the highest reward. Below is a step-by-step guide to solving the game.



Game Rules Overview





Setup:


Jars contain 5-10 "fish" (worth 1 point each) and hidden "traps" (lose 2 points).
Each jar has a unique probability of containing a trap (e.g., 20%, 30%, 40%).
Players have 3 attempts to "fish" from any jar.



Objective:


Maximize total points by strategically choosing jars and managing risks.





Key Strategies



Probability Analysis


Calculate the expected value (EV) of fishing from each jar:

[
\text{EV} = (\text{Probability of Fish} \times \text{Fish Value}) + (\text{Probability of Trap} \times \text{Trap Penalty})
]
Example: A jar with 30% trap chance:

[
\text{EV} = (0.7 \times 1) + (0.3 \times -2) = 0.7 - 0.6 = 0.1 , \text{(positive, so attempt it)}
]



Risk-Terminal Jars


Prioritize jars with low trap probability (e.g., <25%) first.
Avoid jars with high trap probability (>40%) unless necessary.



Dynamic Adjustment


After each successful catch, update the remaining fish/trap counts in the jar.
Example: If a jar initially has 5 fish and 1 trap, after catching 2 fish, the new probabilities shift.



Final Attempts


On the 3rd attempt, only fish from jars where EV > 0 and where trap probability decreases with each catch.





Example Scenario


  Jars:


Jar A: 6 fish, 2 traps (Total 8 items → 25% trap chance)
Jar B: 4 fish, 1 trap (Total 5 items → 20% trap chance)


  Step 1: Calculate EV


Jar A: ( (0.75 \times 1) + (0.25 \times -2) = 0.75 - 0.5 = 0.25 )
Jar B: ( (0.8 \times 1) + (0.2 \times -2) = 0.8 - 0.4 = 0.4 )


  Step 2: Prioritize Jar B (higher EV). Fish once from Jar B.


If caught a fish: Jar B now has 3 fish, 1 trap → 25% trap chance. EV recalculates to 0.25.
Next, fish from Jar A (now better EV).


  Step 3: Avoid traps by stopping if EV turns negative.



Common Pitfalls


Overestimating Remaining Fish: Traps reduce EV if not accounted for.
Random Selection: Always prioritize mathematically favorable jars.
Missing Final Adjustments: Post-catch probability shifts are critical.



Conclusion


  Mastering "Fishing Jar" requires balancing risk and reward through probability calculations and adaptive strategies. By focusing on jars with positive EV and dynamically adjusting to new information, players can consistently outperform casual players. Practice EV tables and simulate scenarios to refine intuition!


  Final Score Formula:

[
\text{Total Score} = \sum (\text{Fish Caught} \times 1) + \sum (\text{Traps Encountered} \times -2)
]


  Example Solution:


Fish Jar B (EV 0.4) → Catch fish.
Fish Jar A (EV 0.25) → Catch fish.
Fish Jar B again (EV 0.25) → Avoid trap.

Result: 3 fish caught → +3 points.



  This approach ensures optimal decision-making in "Fishing Jar," turning probability into a strategic advantage! 🎣✨
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